If you can't find the book you're looking for, order it.
Order book
Full Access Accounts / Unlimited Downloads
Enjoy Now!
  • Home
  • Computer
  • The Unity Game Engine and the Circuits of Cultural Software
|

The Unity Game Engine and the Circuits of Cultural Software

Description

1st ed. 2019 Edition 

by Benjamin Nicoll (Author), Brendan Keogh (Author) 

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Details

Year:
2019
Pages:
128
Language:
English
Format:
PDF
Size:
2 MB
ISBN-10:
3030250113
ISBN-13:
978-3030250119
ASIN:
B07WXQ3VJC
Send us a WhatsApp message