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VR, Simulations and Serious Games for Education

$15.00
VR, Simulations and Serious Games for Education
Buy a Full Access Account and Enjoy Unlimited Download! Click for details.

VR, Simulations and Serious Games for Education

$15.00

(Gaming Media and Social Effects) 1st ed. 2019 edition 

by Yiyu Cai (Editor), Wouter van Joolingen (Editor), Zachary Walker (Editor) 

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.  The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Year:
2019
Pages:
130
Language:
English
Format:
PDF
Size:
5 MB
ISBN-10:
9811348103, 9811328439
ISBN-13:
978-9811348105, 978-9811328435
ASIN:
B07JC8X8VT